Dedicated to bringing the killer of his uncle to justice, Faris has developed the skills of a hunter. Always patient, a master of tracking, and unerring once the prey is in his sights.
Faris’ powerful DEX attacks put pinpoint damage on enemies at range. Specialty ammunition allows him to fire shots with Bane or Cold. And a hearty supply of Hunters Rations ensure he can cross difficult ground quickly and Heal the occasional cuts and bruises that come from his relentless pursuits.
Relentless, patient, deadly, that is Faris.
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El Falcon is Celestia’s only Lucha! But coming from the high ropes to fly the high clouds, the Celestian warrior brings ranged pain to the enemies of Crystalia!
El Falcon's daring-do combines the flexibility of flight, height, speed, and a variety of powerful ranged attacks like Divine Arrow, or Heart Seeker punching holes in ranks of the enemy or banking trick shots around corners to hit enemies unseen.
When in a corner, his personal stash of Halo Extract grants him and any friends nearby some extra divine protection and additional ARM!
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Alberdus has trained in the halls of the Celestial kingdom. A mighty hero with powerful conviction to battle the enemies of justice!
Thrice blessed warrior adept Alberdus can shrug off flames and is quite immune to being knocked out of the fight, let alone knocked down. With powerful attacks and armor, he delivers an unsophisticated, if effective, flurry of blows, strikes from his shield, or flaming thrown javelins into any enemy that opposes him.
With his heavy shield and tall spear, he is more than enough when the time comes for heroes!
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Jun is a spritely and young hero ready to join any party. Fresh from the Mage’s academy, she has learned well the arts of defense, being quite immune to both HEX, and BANE.
She can Heal with a wink and a nod, or drop an area effect HEX, blasting nearby enemies with a powerful magical attack. What does not remove them from battle, will make them extra squishy to her friends. HEX not your speed, toss a Bane Bomb potion and watch the bodies fly!
Jun also has a special knack for finding the very best treasure. Future Formula allows her to scry the possibilities to see where the best treasure can be found, allowing her to glance at the top cards of the treasure deck and rearrange them for her or her party members next chest opening. (Key for avoiding the occasional Boo-Booty!)
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Severina spends the vast majority of her time studying the arcane. As a Hexcast Sorceress, she delights in inflicting curses upon her foe before crushing them ruthlessly.
With a powerful WILL, Severina hurls blasts of magical energy into fights, some with hurling balls of arcane Ice, others with deadly effects of curses like Bane, making some powerful enemies a little more squishy for her compatriots.
As powerful as her attacks are her potions - hurling Cursed Concoctions at enemies, spreading HEX, or chugging a mystical elixir that gives her the Fly ability. There is nothing good that can come from crossing a powerful sorceress like Severina! Bring her home and put some paint on one of the coolest looking miniatures in our range!
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Even when relaxing, Ren feels the need to destroy. He is right at home as a proverbial berzerker, blowing through hordes of enemy minions with his empty hand style of fighting!
Hard to kill and harder to beat in a fight, Ren has Tough, meaning he recovers wounds at during upkeep should he be injured. Beware his Rage! When activated he will make a melee attack after every movement point spent but at the expense of his ARM which is reduced to a single blue dice, regardless of any equipment he may have.
With Fury's Blood he has a Deadly Defense, which means that he is dealing damage to enemies on critical defense rolls, performing impressive Ura (reversals). “Stop hitting yourself” he will cry mercilessly as enemies tip over left and right under the assault. Bring this gi-clad powerhouse today. If you don’t think you can, shoryuken!
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Kasi has always tread the thin, silver line between light and dark, good and evil. Playing the role of assassin provides some catharsis from the constant battle raging within her soul. Mixing the most potent of poisons, Kasi is a natural in her element as a powerful assassin.
Able to get around Kasi has both Stealth and Surefoot, dealing out Poison blows with each swing of her blades. While summoning her power to disable and smite enemies, she can unleash a powerful Hex Bolt from her crossbow, dealing both Hex and getting a lively boost to the DEX on her attack roll.
To ensure that she can quickly escape a counter attack, Kasi’s Nether Ash reduces range of attacks against the model under its effect. Truly, Kasi is at one with the darkness!
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Tender and gentle, despite the raw mystical power of Zakkadia, Lumi favors helping her fellow heroes’ in need. When in a fight, she is best at bolstering the party while delivering a timely magical blast when in need! Zap!
When riding on Zakkadia, she can whirl and stay out of reach from enemies, her Sidestep ability helps to reposition her in a more defensive location after avoiding attacks in combat. She can easily enhance the WILL or STR of her friends attacks, and when rolling potions and hearts in combat, she can gain only hearts if she so desires, making her a font of healing in a time of need.
The desert heat of the Arcadian Dunes has inspired her look, and she will look amazing in your collections of Super Dungeon miniatures at home!
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Aurelia requires speed, grace, and unpredictability. Having learned from her Frejyan friends, this Arcadian Dune dancer's rules are modelled off of the indefatigable Nyan-Nyan.
Her hearty 9-lives means she will likely shrug off the first mortal wounds she suffers in a fight, keeping her in the game. With Teeth & Fur she can cover great distance with Pounce allowing her enhanced movement to close the distance in a fight when needed and Knockdown her foe.
Aurelia is only the start of our exploration into the Arcadian Dunes and what it1 will look like for adventurers. Whether in the heat of the desert or deep below the sands in ancient tombs and ruined cities, beautiful riches await.
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Candy is always up for entertaining a crowd while enjoying a cold ale or butter beer. Playing as the Wandering Minstrel, Candy’s songbird voice can lift the lowest of spirits and bring a smile to the most dour face.
As one of our most iconic characters, Candy’s designs have always allowed her to explore many of the great jobs there are to be had around Crystalia. Some jobs just seem to take a stronger hold and become a place for her to get away from having to assert herself as a leader or paladin, instead, hanging back and strumming a tune is more her speed. Now, if she can just figure out how to hold a cold soda while jamming her lute!
Keeping out of the way of trouble is big part of Candy’s role. As a quintessential bard, she plays her Jaunty Tunes that can inspire powerful attacks from her allies in battle with an additional blue dice to all their offensive rolls. Along with slowing things down and making the enemies sleepy with her magically infused Lullaby or knocking her foes flat on their butts with her Powdered Power Chord, Candy makes an invaluable asset to any party’s adventure.
Let's not forget her ever faithful travelling companion! On the offensive Twilight Cola strikes forth with a Piercing Blade that has Lance and a Feint that forces his targets to re-roll one of their defence dice. Gloom Shatter affects all models within 2 squares, reducing their attack rolls by 1 and, with Lamplight, he really brings down the house, destroying all boo booties and creeps within 5 squares!
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Okay, that might be a bit of an exaggeration, in-fact, as dungeon bosses go, Elrik is in fact, NOT a good person to make a surprise visit to.
Those that disturb his slumber should be aware of his might. Elrik is a master of life and death, and he does not suffer the insult of warm blooded heroes. (The Arch Poisoner takes deference to this). Replete with an amazing starting stat line, Elrik has decent reach, 2 Blue and 2 Green STR, high WILL and ARM, and shrugs off other sorcerers puny attempts at using Hex or Bane. He is the Death Lord, he is surrounded by his aura of Despair, and can gain potions in combat.
Working with his minions around him, he can grant Ghost to friendly models within 4 squares via Wraith Walk. His Death Lord grants an addition Green dice to STR of any undead monster in play. Pair that with Despair and you will have a constant drain on your defensive rolls within 2 squares of Elrik. Best to clear out the dungeon before one rouses the ire of this powerful lord!
Keep your head low, his Ghoul Blade has a nasty bite to it, adding Sweep 3, Hex and Bane to his attacks! Should the Lich King feel run down by pestering blows, he can use Death Drain to heal wounds with a Wave 3 WILL attack that hits enemies and allies alike.
Elrik gains potions when winning offensive rolls AND defense rolls. Why does he need all those potions? Well, Elrik's Boss Fight card presents him with Soul Jar. After making a roll, Elrik may spend one potion token to reroll one die. Adding to his legendary power in combat!
There are certainly more combinations of monsters and creeps to explore synergy with in the frozen halls of the Lich King, but we certainly recommend using the Cursed Barrow spawning point or, for fun, perhaps the Shallow Grave spawn as well. Put on a sweater, its about to get chilly!
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Elrik is a Lich Lord, a rare and powerful necromancer who’s abilities have allowed them to transcend mortality through undeath, while retaining their independence and tremendous force of will. It is rumoured that Elrik ascended to lichdom long before the rise of the Dark Consul, and refused to bend his knee to the Lord of Darkness.
Now, deep within the Frostbyte Reach, Elrik has conquered the majority of the nomadic warrior clans, cursing them to undeath as draugr. In addition to these undead clans, Elrik has drawn vast tribes of orcs and howling packs of gnolls to his armies. Inexorably, he expands his power within the Frostbyte, crushing all who would resist him.
Implacable and taciturn, Elrik possesses the patience of death. But it is a foolish mortal who mistakes this patience for inaction, or worse, mercy; and the winding path to his fortress, Drenring, is lined with frozen examples of those who have earned his ire.
Nonetheless, Elrik is curious and erudite, often conversing extensively with Heroes that have captured his interest before consigning them to their fate. His keen mind and tactical acumen is routinely displayed upon the battlefield, bringing him definitive victory after victory against dwarven holds, freyjan enclaves, and even jotnar bastions.
Despite the berserk and bloodthirsty nature of many of his followers, Elrik is inclined towards conquest rather than devastation and many mortal cities now fly his banner rather than face extinction.
Elrik the Lich King is unquestionably a creature of darkness. Yet, he constantly rebukes those who would place him within the Dark Consul’s service. Emissaries of both the Midnight Queen and Lord Von Drakk are tolerated, but often return to their mistress in fury, bearing stories of being treated no differently than any common petitioner.
Agents of Araphel and The Destroyer are mercilessly rooted out to join the frozen path to Drenring. Servants of the Great Dragons seem to be held in particular contempt and even rumours of their draconic minions within his lands are enough for Elrik to dispatch warbands to hunt them out.
Indeed, it often seems that Elrik only finds common cause among the dark fae and chimeric creatures. Many whisper this is due to Elrik’s own origins, lost to prehistory when Crystalia was newly formed and the land remained wild and untamed.
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For centuries, Freyjans have tamed the Sabertooth Kitties of the Frostbyte Reach for use as hunting companions. However, such a bond is not for the faint of heart. In addition to being fearsome predators, they are known to wake their handlers at all hours of the night and push anything left on the table onto the floor.
The harsh hunting grounds of the great white ranges are home to tribes of Freyjan warriors that are fierce and at one with the lands. Today we look at the Freyjan Beastmasters and their battle pets.
Players will enjoy the interaction of the Beastmaster and his Sabertooth Kitty, as both are fearsome fighters. Freyjans legendary skill for surviving the worst things life can throw at them is noted by the 9 LIves trait on his card. There is another well known Freyjan hero who pushes the limit and has called on that skill a good many times as well. Looking at the Beastmaster, you would think he has spent his already.
Freyjans have tamed the Sabertooth Kitties of the Frostbyte Reach for use as hunting companions. However, such a bond is not for the faint of heart. In addition to being fearsome predators they often push anything in high places that look breakable and delight in the sounds of them breaking on the ground below.
This hero works very well with his pet, with abilities like Sic’em and KILL! Compelling movement and attacks out of his pet in addition to its own activation. Repositioning the Sabertooth Kitty is important, aside from it’s brutal attack STR of 2 Blue and a red dice, this speedy kitty will attack anything that steps within an adjacent square for free. Nice Kitty!
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“Quonk! Quonk quonk quonk. QUONK!!!” - Rousing battle cry of Rinny-Prin-Peng at the battle of Icewind Valley.
There are many troubadours that sing of the tales of the brave Chimeric Hero Rinny-Prin-Peng! They say he has ice in his veins, though, more likely it is mackerel, yummy yummy pickled mackerel.
Rinny does not remember who he was before the Chimeric curse came upon him, only a driving will to be amongst heroic adventurers throwing back the hand of the evil Dark Consul from his beloved lands. Rinny’s wild battle antics are mocked from afar, but feared up close, as the howling blood lust in his eyes betrays what he is about to do with the frozen fish he is wielding about his head.
In a whirlwind of destruction, he slides, tumbles and lashes out in all directions, felling warriors many times his size. And no one can get away from him, as though you might outpace his curious waddle, he can throw a fish as hard and straight as any nether-kin with a dagger.
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Ah, it is cold today my friend. Please, come warm yourself by my fire. What fire? Why this one right here. Oh dear, it appears to have gone cold. No bother, we shall shift to our true forms and be nice and toasty! You cannot shift you say? That is most unfortunate. I suppose you will freeze then. A most unpleasant turn of affairs if I do say so.
Today we have searched the realm for aid in the battle against the Lich King in his frozen necropolis! And who answers the call? It is the Blizzard Wizzard! This doughty frostmancer blasts enemies with gales of icy shards, with both Burst and Wave style attacks to freeze enemies or knock them to the ground. And when pressed, our hero can shapeshift into a legendary beast of the frozen wastes - the Abominable Snowman!
This amazing duo of models makes for one of the more fun mechanics for players of Super Dungeon, transmogrification gives you wild flexibility in different situations. Do you need the adept mage skills of the wizard, or would you rather plough through enemies with howls or icy rage and furious fangs and claws! Such fun!
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At the heart of every maze awaits a monster. Many brave adventurers have lost their way, and Cernonons is always waiting.
Beware the coming of the Minotaur! Cernonos, comes and will wreak the havoc and madness that is the hallmark of his kind. Cernonos is an amazing model and really adds terrifying dimensions in both size and impressive detail to your collection and games of Super Dungeon.
Towering above other models, this mini-boss has an impressive rule set which will provide a real challenge and some great fun to your game nights. Strength, Armour, Speed, this guy has it all!
Alongside Surefoot, and Pile-On, Cernonos also has the ability Predator. This ability grants a free attack against anyone leaving his immediate reach, doubling the threat of a manoeuvrable enemy like this.
Beyond his basic attacks, the mighty minotaur has powerful special attacks from his immense rack of horns. But a real standout is his support action Lord of the Labyrinth, Cernonos to turn a game tile up to 180 degrees! Sometimes this will separate a party from its fellows or get adventurers hopelessly lost so he and his minions can make a meal of the ones that were too close.
Get your hands on this amazing model and get ready for some great game nights ahead!
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What can be more terrifying than coming across the three-wolf silhouette of a Howler Stone under the full moon? The Gnolls of the Howler Stone have come to Crystalia to ravage and rampage across the frozen wastes of the Frostbyte Reach. Each warpack, led by a pack leader, makes excellent use of its rangers, warriors and hunters to sweep away any opposition.
One of the premier abilities for the Howler Stone is Pack Mentality. It’s important that the pack stays fast and fluid to take advantage of any battlefield situation. When a model with this ability moves and has a friendly model within 2 squares, this ability allows additional movement. The pack that hunts together, eats well.
Pack Leaders will greatly help the ability of the pack to deal damage and close in on wounded and weakened heroes. Pack Hunter grants additional movement to friendly models, while Pile-On grants additional STR to attacks when there are multiple attackers. Beyond the passive abilities the Pack Leader will also use Finish It to grant additional Red dice to STR attacks for friendly models in range, tearing into the enemies with a Frenzy of bloodlust and blind anger.
Rangers are built for the flanks, helping to corral the enemy. While ignoring your stealth because of their preternatural senses (Scent), they will rain down arrows from a distance, and help the pack by marking targets for further punishment.
Warriors will scurry forward with decent STR and speed. They also have Pile-In , lending to their effectiveness in combat when other friendly models are around them. Finally, they have Bring Down, granting a ranged attack that has Knockdown. Best not to end up on your back while fighting off the pack!
Lastly, the Hunters shift in. Lightly armored and fast moving, these Gnolls are adept at tripping up target enemies and are naturally imbued with Knockdown as an ability.
Swirling closer and closer, ever encircling your party, the howling slowly driving you mad. Beware the stones, listen for the howling, and watch your back.
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Gnolls are wholly creatures of the Dark Realm. Petty, cruel, and savagely cunning, massive packs of gnolls prowl throughout the shadowlands of the Dark Realm. When the Dark Consul shattered the divide between the realms of light and dark, the gnolls were slow to emerge. Instead, the cunning creatures began to prey upon the weakened fiefdoms within the Dark Realm. Only as the gnolls’ power grew did they venture through the Nether Rifts into Crystalia.
In Crystalia, Gnolls behave much as they did within the Dark Realm. Stalking the shadows, they isolate and destroy weak prey. The inhospitable Frostbyte Reach provides perfect shelter for this mentality. Within its snow capped peaks the Gnolls find solitude and safety, where they can rest and plot their next rampage.
Gnoll Pack Leaders must demonstrate more than strength, it must also demonstrate intelligence and cunning. A pack leader which causes the needless destruction of its packmates will not be in power long. The greatest pack leaders rise up to lead immense warpacks that rival the might of any army.
When gnolls go to war, small packs of Rangers shadow the flanks of the main warpack. As the pack engages, the Rangers let loose clouds of arrows, strategically marking enemies that the pack should hunt down and destroy. In this way the warpack coordinates their attacks against the most vulnerable of their prey.
Solitary by nature, Hunters range ahead of the gnoll packs scouting trails and seeking the scent of prey. When prey is found the Hunter’s isolate the weakest members, knocking them to the ground so they and their packmates can pounce!
Meanwhile, Gnoll Warriors are ruthless and cunning predators. Working together, they are able to overcome even the strongest foe. Should their prey seek to flee, the warriors are as adept at throwing their spears as stabbing with them.
Warpacks go to battle under the watchful eyes of their pack leaders, rangers stalk along the bushes and bracken, raining arrows and harrying the flanks of the enemy while warriors and hunters sweep in for lightening attacks, dragging down foes many times their size. Foregoing the honor of single combat, the pack uses every advantage, overwhelming with speed, misdirection and numbers. Beware the Howling Pack!
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In order to unite the warring human tribes of Frostbyte Reavers, Elrik was required to earn the allegiance of each tribe’s powerful Jarl. Attracted to his power, most Jarl’s happily supported his claims to kingship and the riches it brought to them. They did not know of the dark powers which Elrik tapped to gain his strength. The Jarls loyal to Elrik, joined him in his curse of undeath.
This powerhouse Mini-Boss is one of the Hall’s apex predators. Like other enemies in the dungeon, these powerful leaders possess the soul sapping ability, Despair, common to the other Draugr. Not only does he lower the Heroes defense rolls but he takes advantage of this to heal his own wounds. With Blood Drinker any time the Cursed Jarl inflicts a wound, he may remove one wound or one status effect token from its card for every heart rolled!
In addition to his powerful stat-line, the Jarl also lends powerful bonuses to nearby undead monsters. The ability to shapeshift nearby Draught into Beserkers is only made more deadly when he calls upon Strength in Decay. While a model with Death Lord is in play, all Undead monsters without the Death Lord ability gain an additional Green dice to all rolls. You better have packed those healing potions!
Towering above the rest of the Draugr, the Cursed Jarl model is an impressive beast. Its powerful footprint covers a lot of ground, and makes an impression on the board. Turn up the air conditioning, grab a sweater, and get ready for the chill of the Lich Kings hall.
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When delving into the frozen necropolis of the Cursed Barrow, players should beware. These are not mere rattlebones shuffling about. No, the ancient reavers known as Draugr, their Black Hand seers, and the raving Berzerkers the Draugr become can be a challenging force to defeat.
First, how does the Cursed Barrow work? Each Cursed Barrow can spawn a single Black Hand, 5 Draugr, and a Berzerker. The Cursed Barrows themselves exude a miasma of doom and Despair. Despair will lower the defensive rolls of heroes nearby by a whole STAR! But that’s not all you will face.
Black Hand seers can be effective and meddlesome enemies amongst the single minded Draugr. While having a decent ranged WILL based attack, they are also settled with two strong abilities to work with their allies. Wraith Walk and Berzerker Saga!
In addition to their own abilities, Wraith Walk grants activating nearby Draugr with Ghost, allowing them to move through solid structures and walls. Berzerker Saga can then change the already dangerous Draugr into Berzerkers! Should you get close, the Black Hand also exudes Despair and you will suffer on your defense rolls accordingly. Beware the Black Hand!
Draugr form the backbone of the enemies you will fight from a Cursed Barrow. With average STR, and ARM they are a minor threat to the average hero. But it’s their aura of Despair that will drag down your heroes as they succumb to the icy grip of the Reach, or distract them just enough to meet their end at the claws and teeth of a raging Berzerker.
Berzerkers are powerful enemies, more than the plodding Draugr, Berzerkers, when activated, gain Blood Drinker, and Fury, making them deadly enemies. With additional attacks and wounds, they are hard to destroy in single rounds of combat and, with their Blood Drinker ability, they can heal wounds they deal in combat. Fury grants additional STR dice to Berzerkers who have taken wounds when attacking.
The enemies found in the Cursed Barrow will test your party’s abilities and coordination.
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Once, the Reaver tribes of the Frostbyte Reach were a scourge across all of Cristalia. Building great longships, the Reavers raided along every coastline of Crystalia. Before the rise of the Dark Consul, the tribes united under the powerful and charismatic Reaver King followed Elrik on his plundering raids. They would follow his ambition into madness and join him in servitude as his eternal guard in undeath.
When Elrik doomed his Reavers to the curse of undeath, he ordered the construction of the grand macabre hall, to house him and his new warriors, deep beneath the Frostbyte Reach.
Resembling a tomb more than a palace or a castle, the Hall of the Lich King sprawls for untold miles beneath the surface. The only sign of the Hall upon the surface are the burial mounds of the cursed barrows. Here, Elrik’s cursed draugr warriors take rest, ever alert for trespassing Heroes.
These halls are home to more than lurching draugr warriors. There is a hierarchy of danger that awaits the curious interlopers, whether they are trying to find shelter from the Reach’s icy storms or hunting for ancient treasures amongst the mounds. First amongst the ghastly denizens are the Black Hand. These were Elrik’s trusted circle of advisors and sages. It was this circle that first tapped into the Dark Realms powers and began the seduction of Elrik that ultimately led to his damnation.
Do not let the heavy footfalls of the Draugr, sluffing along the frozen halls of the Barrow to lead one to believe they are mere unthinking drones, slowed with age and the bitter cold.
No, within each Draugr lies the soul of the ancient reaver he once was. Fierce, proud, and violent to his marrow, the Draugr can unlock this bloody fury, once again feeling, smelling, and tasting. Hardy is the warrior that can stand against a raging berserker determined to find release in one last glorious fight.
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The Dark Consul's near destruction of Celestia also left the realm deeply corrupted by amethyst magic. Nearly overwhelmed, the Celestians fight against constant monstrous incursions to push back the darkness. As areas are cleared of threat, specialized priests know as Purifiers then consecrate the land so that it can be reclaimed by the Light and flourish once again.
The Celestian Purifier's stock abilities are simple and as unassuming as our hero appears. She has Fly and a decent starting WILL but the best things about our girl are just below the surface. Cleansing Blast is a short range DEX attack that deals Burst damage. Lay On Hands allows the Celestian Purifier to Pounce on her foes with a close range magic attack that causes Massive Damage… Hallelujah!
The most powerful of the Purifier's arsenal is when she is unleashing he potion Purifying Stream destroying enemy Creeps and any token placed by enemy actions in an area defined by rolling 2 Red Dice.
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Whether or not these sinister agents truly serve the Light is a matter of much debate.
If you are playing and need some ranged de-buff support, the Archpoisoner is your girl, er… snake… Nagari!
The Nagari Archpoisoner has a lot of means to get her venom into her enemies. Each aimed shot is coated in deadly poison, as she both inflicts Poison and is Immune to it. Her special attacks of Crimson Shot and Wither Away give her a punch to her ranged attacks and can inflict Bleed or Bane on target enemies. Beware the cloud of deadly darts and arrows she can unleash foul minions!
She boasts a few helpful potions to boot. Poison Coating can give all offensive actions an additional Blue dice and Poison to any who drink it. Meanwhile Virulence add’s a Blue dice to any friendly model’s offensive rolls if their target is suffering from poison.
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In today’s Community Spotlight, we take a look at the wonderful project of World of Super Dungeon Explore Craft (WoSDEC) by Drew from Team Drew’s Basement.
Teams Drew’s Basement is a multiplatform, mixed bag of fun and adventure! Drew has been busy creating a companion rule set to be used with your games of Super Dungeon. WoSDEC is best described in the words of its creator.
Hello, my name is Drew Davis,
I have been a fan of Super Dungeon Explore since the release of the original box and metal minis (which I own a complete set of). Since then, I have played and collected the game as regularly as possible. My family and friends loved the game, and coming from MMO backgrounds, myself a Dungeon Master of 20+ years, I decided to create a story and campaign.
Drewthallion, Paladin of the Basement™
The more we played, the more I dove deeper into Crystalia and this rule set I was working on. Eventually it would earn the name WoSDEC, a word you may have heard of regularly but, perhaps, more recently.
World of Super Dungeon Explore Craft is a rule supplement that supports Arcade style play in a grand way of taking the game I love and making it a story. You can fight through the complete story of the return of The Lady Of Plagues™, an original character created for this ruleset. Then, eventually, to end game raiding where you face off against her and her bear, Mr.Buttons™.
Obor, Hunter of the Basement, and his bear, Chompers™
I have created artwork for the game as well as a full-length rule book that includes things such as levelling characters, forming guilds, crafting, end game equipment, end game raids, and a new larger scale way to play, Mega-Dungeons.
This Sunday, 30th April, at 8:00 PM EST, I will be going live to reveal all the news, the future, and current status of WoSDEC. You can catch it live on YouTube, Twitch, and Instagram. If you can’t make it, the video will be on my YouTube and Twitch channels to watch following the live reveal.
Toons, Necromancer of the Basement™
I hope you can catch the live stream where I discuss all the aspects of the game and will take some questions, live, for anyone watching. Until then, thanks for being a part of the team.
-Drew
WoSDEC has been granted additional support by Sodapop Studios. Ninja Division are not suppliers of or affiliated with this fan project.
If you'd like to see your stuff featured as part of a future Community Spotlight, send us your best fiction, paint jobs, adventures, and other cool content to info@ninjadivision.com with the subject header "Community Spotlight", or tag us with @ninjadivision and use #ninjadivision on Instagram!
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Our dungeon-delving, galaxy-striding quest to bring you the best in exciting dynamic gameplay continues! And our striving has borne fruit, we have glad tidings ahead.
We are in the final stages of trialing an EU-based fulfillment center, based in Spain! The initial results are very promising, and we look forward to being able to provide the very best service to our EU friends and customers.
With the progress made, we are making strides towards filling outstanding pre-orders. Some items have been unavailable in our store recently but, good news, we have a wave of restocks due with the first batch expected to arrive soon. This includes a limited number of the majestic Hoarfang ready to chill you to your core even in the brightness of spring!
Our customer service bandwidth continues to be very limited. Understandably we receive follow-ups to previous enquiries. We have received all your emails and are working hard to answer everyone. Thank you for your continued patience!
Along with our efforts to provide the best service we can, we are still working hard on our Kickstarter commitments. We are on track to restock Relic Knight rewards to continue delivering as much as possible with every order. We are also continuing in our efforts to start fulfillment of Super Dungeon: Legends, Kickstarter content. This is a slow and careful process and continues to be at the heart of everything we do.
We are still developing exciting new products so there’s lots to look forward to. The road is long and the journey is beset with adventure. From all of us at Ninja Division, we treasure your continued support and for being the glittering light through The Dark Consul’s baleful shadow!
For general enquiries, customer service and more information on Ninja Division products, please do not hesitate to contact us.
The festive season has jingled its final bell but the jolliness lingers for just three more weeks in Crystalia. With a sparkle in their eye and a spring in their step, there's still time for you to help Candy and Cola save the day!
Sleighride Candy is a Limited Edition Dungeon Boss model set for Super Dungeon.
Truffle Hogs is a Limited Edition Pet & Creeps model set for Super Dungeon.
Holly Jolly Candy is a Limited Edition Hero model set for Super Dungeon.
Jingle-Boar Cola is a Limited Edition Hero model set for Super Dungeon.
Pick them up quick while you still can. These unique models are only available for a three more weeks!
For general enquiries, customer service and more information on Ninja Division products, please do not hesitate to contact us.
Since coming on board with Candy to be the next team to help drive the sleigh, Cola has grown in affinity with his new charges. Donning his holiday apparel, Cola now also has gained the trust of one of the mischievous mounts to bear him into battle like a knight on his charger.
Truffle Hogs may not be the fastest of steeds but with a bit of motivation they can let loose their Hooves of Fury, at which point little stands in the way of their Lance 4, Charge attack. With a healthy diet of spiced pies, this Pig Feed adds an additional red dice to the STR attack along with Improved Critical and Massive Damage for a truly heavy hit! Should an adventurer become wounded, this Jingle-Boar does what Truffle Hogs do best and can be sent on a Truffle Hunt for a rare tasty snack that can Heal 2 and Remedy and hero in need.
Cola could have looked no further for such a noble steed. The beasts love of sweets and chaos almost rivals his own. Cola has found a true friend to bear him jingling and merry into adventure!
Take this unique and amazing miniature home with you! Candy will surely need her holiday compatriot to track down those that would dare to disrupt her important new job!
For general enquiries, customer service and more information on Ninja Division products, please do not hesitate to contact us.
Candy is the latest in a long line of sleigh masters. Sworn to distribute gifts to the good boys and girls of Crystalia. Her appointment comes with some snappy new duds, fur lined clothes to keep the cold out, and an endless supply of sudsy bottles! The long night ahead is fraught with peril, but surely Candy and Cola are up to the task.
She may be a Jolly soul but working with Truffle Hogs requires muscle, as represented by her starting STR of 2 red. When she wants to Make Merry, she can really let loose adding a further 2 red dice to her STR, which only increases the chances of rolling Potions to help brew up a soda or two for the party. With Keep The Drinks Flowing, Holly Jolly Candy can consume two potions during both the Hero and the Dark Consul's turn, though she gets a bit upset if the drinks run dry and will suffer a wound during the party's power-up phase if there are no Potion tokens on her card.
With a vast array of potions at her disposal, she is ready for anything that might be needed for the Party. So, make merry you snowy adventurers with the newest addition to the Candy collection, Holly Jolly Candy! Her warm smile and battle antics make her the perfect addition to a collection whether to paint and/or play with.
For general enquiries, customer service and more information on Ninja Division products, please do not hesitate to contact us.
The storm is unnaturally becalmed by the sharp voice of the sleigh driver reciting each heroes name. The spirit of the holiday turns sharp as daggers as each hero is forced to relive their worst moments. None spared ignomony, hanging their heads in shame at the memory of past deeds unfulfilled or naughty things done in secret.
Dungeon Bosses in games of Super Dungeon often represent the massive and dangerous foes created and empowered by the Dark Consul to battle our Heroes in deep dark dungeons. This year, the task is no less dire, and our creative designers have made a new challenge for your games of Super Dungeon!
Candy could NEVER be a bad-guy (Shadow-Mode Candy is NOT Candy!). So, while Candy and Cola hang on for dear life, Heroes instead battle an out of control Sleigh to try and bring things back into control and help Candy take up the reigns once more.
But Candy is not without an ability to help, in addition to the sleigh's powerful attacks and movement, she also has a rule called HELP MEEEEEEE! This allows any adjacent hero to activate Candy and help her distribute a Surprise Present with Cola or Candy throwing a gift to the hero of choice. This can allow a distribution of heals and potions, or loot and treasure! What will be inside your present?
But you have have to be brave enough to get close to the rampaging Sleigh, cursed Dark Presents can be spawned, the angry hog can deal Massive Damage and make Lance Charges that can Compel and wound heroes easily. Oh...did we mention she comes with her own Mighty Monster Chart which pitches the perils of the snowy season against you? We didn't? Well, we have now!
For general enquiries, customer service and more information on Ninja Division products, please do not hesitate to contact us.
With a twinkle in her eye, and a wrinkle of her nose,
Off to give gifts, in her hog-sleigh she goes!
But what do I see, what can be the matter?
Her reigns have broke-off with a bell ringing clatter!
The presents are flying, the cries are sincere.
We need to help Candy get the gifts out this year!
This year, Candy and Cola have taken on a new job. They have taken on the role of Sleigh Master, sworn to overcome any obstacle, and to deliver gifts to all the good boys and girls of Crystalia. But the night is full of dangers, and the Dark Consul is not happy at the thought of little Timmy getting his first Kobold Smasher, or Susie her first magic wand.
In a brazen attempt to destroy this holiday, the Dark Consul has sabotaged the sleigh, the reigns breaking mid-flight, and all Candy’s enchanted Truffle Hogs scattered, leaving only a single porcine pal to keep her aloft. As the sleigh swings wild about, it casts its hold full of presents in wide arcs, throwing them into the dark below.
These cursed packages put up a pretty good fight, and Candy will need the help of brave heroes to help put her back on track, and gather her animals and presents to continue on her appointed rounds!
For general enquiries, customer service and more information on Ninja Division products, please do not hesitate to contact us.